Abilities (oWoD)
From Wod
[edit] Primary Talents
- Alertness
- Athletics
- Brawl
- Dodge
- Empathy
- Expression
- Intimidation
- Leadership
- Streetwise
- Subterfuge
[edit] Primary Skills
- Animal Ken
- Crafts
- Drive
- Etiquette
- Firearms
- Melee
- Performance
- Security
- Stealth
- Survival
[edit] Primary Knowledges
- Academics. Revised Edition replaces Research with Academics
- Bureaucracy
- Computer
- Finance
- Investigation
- Law
- Linguistics
- Medicine
- Occult
- Politics
- Research, Revised Edition demotes Research into a Secondary Skill.
- Science
[edit] Secondary Talents
- Acting
- Artistic Expression
- Carousing
- Diplomacy
- Fortune Telling
- Haggling
- Instruction
- Interrogation
- Intrigue
- Masquerade
- Mimicry
- Negotiation
- Panhandling
- Poetic Expression
- Public Speaking
- Scan
- Scrounging
- Search
- Seduction
- Sense Deception
- Style
- Swimming
- Throwing
- Ventriloquism
[edit] Secondary Skills
- Acrobatics
- Animal Training
- Archery. In Dark Ages, was a Primary Skill.
- Artillery
- Blacksmith
- Blind Fighting
- Boat Handling
- Brewing/Distilling
- Bribery
- Camouflage
- Carpentry
- Climbing
- Cooking
- Dancing
- Debate
- Demolitions
- Disguise
- Escapology
- Falconry
- Fast-Draw
- Fast-Talk
- First Aid
- Fishing
- Forgery
- Gambling
- Game Playing
- Gunsmithing
- Heavy Weapons
- Herbalism
- Hunting
- Hypnotism
- Interrogation
- Jeweler
- Journalism
- Leatherworking
- Lip Reading
- Lock Picking
- Mechanic
- Meditation
- Networking
- Parachuting
- Photography
- Pickpocket
- Pilot
- Police Procedure (Law Enforcement is a Secondary Knowledge)
- Pottery
- Psychoanalysis
- Research. Was a Primary Ability.
- Ride
- Scuba
- Singing
- Skiing
- Sleight of Hand
- Speed Reading
- Torture
- Tracking
- Traps
[edit] Secondary Knowledges
- Academic Humanities (Special)
- Anthropology
- Archeology
- Ethnology
- Fine Arts
- History
- Logic
- Philosophy
- Theology. In Dark Ages, was a Primary Knowledge
- Accounting
- Alchemy
- Architecture
- Area Knowledge
- Art History
- Astrology
- City Secrets
- Computer Hacking
- Covert Culture
- Criminolgy
- Cryptology/Cryptography
- Economics
- Heraldry
- Law Enforcement (Police Procedure is a Secondary Skill)
- Literature
- Lore (RD Data for Technocrats)
- Clan Knowledge/Lore
- Kindred Lore
- Camarilla Lore
- Clan Knowledge
- Conspiracy Theory
- Lupine Lore
- Faerie Lore
- Mage Lore
- Sabbat Lore
- Sewer Lore
- Spirit Lore
- Wyrm Lore
- Media
- Meteorology
- Military Science
- Naturalist
- Power-Brokering
- Propoganda
- Psychology
- Science
- Astronomy
- Biology
- Chemistry
- Electronics
- Engineering
- Forensics/ Forensic Pathology
- Genetics
- Geology
- Hypermathmatics
- Mathmatics
- Metallurgy
- Pharmacology/Pharmacopoeia
- Phylogeny
- Physics
- Psychodynamics
- Sociobiology
- Toxicology
- Terrorism
- Vice
[edit] Specific, or Restricted Abilites
[edit] Vampire: The Masquerade
[edit] Werewolf: The Apocalypse
- Primary Talent
- Primal-Urge
- Primary Knowledges
- Enigmas
- Rituals
[edit] Mage: The Ascension
- Primary Talent
- Awareness
- Primary Knowledge
- Cosmology (Subdimension for Technocrats)
- Enigmas
- Secondary Talent
- Newspeak
- Secondary Skills
- Biotech
- Energy Weapons
- Helmsman
- Hypertech
- Jetpack
- Jury-Rig (See "Mis-direction")
- Microgravity Operations
- Secondary Knowledges
- Construct Politics/Knowledge
- Science
- Biopsychology
- Cybernetics
- Paraphysics
- Xenobiology
[edit] Wraith: The Oblivion
[edit] Changeling: The Dreaming
- Primary Talent
- Kenning
- Persuasion
- Primary Knowledge
- Greymare
- Enigmas
[edit] Hunter: The Reckoning
[edit] Mummy: The Resurrection
- Primary Talent
- Awareness
- Intuition
- Primary Knowledges
- Cosmology
[edit] Kindred of the East
- Primary Skills
- Martial Arts
- Primark Knowledges
- Rituals
[edit] Demon: the Fallen
[edit] Zombie: The Coil
[edit] Immortal: The Gathering
[edit] Dark Ages
- Primary Talents
- Legerdemain
- Primary Skills
- Archery
- Commerce
- Ride
- Primary Knowledges
- Hearth Wisdom
- Seneschal
- Theology
